Hello friends..
I just shifted to a new home and lost my PlayStation 3 controller during transportation. So I am looking at buying a new one and pretty much interested in wireless one. I searched around and found DUALSHOCK 3 wireless controller at Sears for $54.99 discount deal. It provides the most intuitive game play experience with pressure sensors in each action button and the inclusion of the highly sensitive SIXAXIS motion sensing technology, but it seems out of my budget. Does anyone know where can I best quality Wireless controller at lowest price? Any direct link will be greatly appreciated.
Thanks..
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1
on: July 12, 2010, 07:17:17 am
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| Started by alicefred - Last post by alicefred | ||
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2
on: July 08, 2010, 09:09:07 pm
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| Started by Fraggem - Last post by Fraggem | ||
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The long awaited , well for some anyway, Team Fortress 2 Engineer update is now out. New maps, new weapons and movable engineer buildings are just some of the new features. Here's the whole list:
Engine: - Fixed client crash related flashlight usage. - Fixed several issues related to alt-tabbing (invisible players, etc). Team Fortress 2: - Added The Frontier Justice. - Added The Wrangler. - Added The Gunslinger. - Added The Southern Hospitality. - Added 35 Engineer achievements. - Engineers can now pickup & move their buildings. - Added Engineer main menu music. - Added 4 new maps: - Thunder Mountain, a 3 stage Payload map. - Hightower, a Payload Race map. - Upward, a Payload map. - ColdFront, a community built Capture Point map. - Item tuning: - The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic. - The Gunboats now reduce self-damage by 60% (was 75%) - The Tribalman's Shiv bleed duration reduced to 6 second, was 8, and its damage penalty increased to 50% (was 35%). - Added better feedback sound for Pyros on when their flamethrower is doing damage. - Fixed blood effect on bleeding player. - Added a glow effect to Payload carts. - Added Romanian language support. See you on the server!! 24 player - 208.167.234.213:27015 |
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3
on: July 08, 2010, 05:34:08 pm
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| Started by Fraggem - Last post by Fraggem | ||
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A demo for the upcoming title Disciples III: Renaissance Demo has been released. The Disciples III demo contains the game's tutorial level, along with one complete mission level for each of the game's factions (Elven Alliance, Legions of the Damned and The Empire).
Download the Disciples III: Renaissance Demo here |
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4
on: May 06, 2010, 11:22:29 am
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| Started by FanGaming - Last post by FanGaming | ||
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For Team Fortress 2 Fans, we've been waiting long enough for the engineer update. So as in the usual way of Valve, we will have to wait even longer, or "soon" as they say. Wonder what our little engi will be making soon...
Team Fortress 2 - The Engineer Update Teaser |
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5
on: April 29, 2010, 12:37:48 pm
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| Started by FanGaming - Last post by FanGaming | ||
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A Team Fortress 2 update has been released. The update includes a new community map cp_freight and some class balancing acts. If you run a TF2 server, this update breaks SourceMod/Metamod and causes the server to crash, if it even starts. We removed the addons directory and the server is running fine, like everyone else we're waiting for SM/MM updates to be released.
Team Fortress 2 Added new community map cp_freight Added missing physics models for several items Added jiggle bones to the Sam & Max items, and The Buff Banner Added Crit-a-Cola Dedicated Server Linux optimizations. Fixed Linux servers not relisting correctly after a master server restart Fixed a case where servers could have "ghost" players consuming player slots Engine Marked the "snd_show" convar as a cheat Gameplay Changes Pyro changes Flamethrower direct damage reduced 20%. Burn duration reduced (10 -> 6 seconds). Airblast re-fire delay reduced by 25%. Airblast ammo usage reduced by 20%. All reflected rockets/grenades/arrows now mini-crit. Airblasting enemies into environmental deaths now awards the death credit to the Pyro. Heavy changes Minigun spin-up/down time reduced by 25% Minigun firing movement speed increased to just under half-normal (from 80 to 110). Throwing a sandvich to a teammate now earns a full bonus point (was half a point). Bonk! changes Post-use movement penalty removed. Now has a re-use cooldown time, like The Sandman. The Chargin' Target changes Direct charge hit now does 50 damage + 10 per head (up to 5 heads). Capped the turn rate from +left and +right while charging. The Huntsman changes Removed restriction that arrows need to be aimed before they can be lit by a Pyro. Bow can now be lowered without losing the lit arrow. Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground. Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow. Backpack changes Moved Crafting button out to the root class/backpack selection panel. Dragging and dropping items in your backpack now makes appropriate sounds. Bot changes Bots don't retreat to gather health as readily if they are in combat. Bots no longer retreat when moving to block a point capture. Bots should now equip an appropriate combat weapon and fight while moving to collect health. Bots who are roaming the map and hunting now chase down their victims, following them around corners. Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves. Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy. Added a few more bot names from community suggestions. Fixed a behavior loop with Engineer metal gathering. The Sandman change Added a slight speed reduction to stunned players. Community requests Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals log_verbose_enable default: 0 log_verbose_interval default: 3 secs "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback). Bug Fixes Fixed an case where The Gunboats didn’t apply their damage reduction properly. The amount count in the HUD now flashes red when you’re low on ammo. Extinguishing a burning teammate now earns a full bonus point (was half a point). Fixed a permanent overheal exploit involving dispensers. Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired. Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD. Fixed a client crash that could result from players with arrows embedded in them. Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy. Added missing map prefixes to server browser game types. Killing yourself with your own sentry no longer increments the sentry's kill counter. Fixed dropped hats sometimes having the wrong team color. Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior. Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list. Fixed Spies disguised as Medics hearing the autocaller sound. |
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6
on: April 27, 2010, 08:45:42 pm
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| Started by cyblog - Last post by cyblog | ||
![]() Two new DLC packs for Avalanche Studios’ parachute-popping, grappling hook flinging destructo-thon Just Cause 2 were announced recently via press release from Square Enix. Available April 29th is the Black Market Aerial Pack and on May 25th you can get your hands on the Black Market Boom Pack. According to the press release, the Black Market Aerial Pack will include: • F-33 Dragon Fly Jet Fighter: a versatile attack aircraft, equipped with twin missiles and quad-mounted mini-guns • Multi-lock Missile Launcher: a devastating weapon of destruction featuring laser-guided auto-lock on up to four targets • Parachute Dual Thrusters: twin parachute-mounted jets which transform Rico’s trademark parachute into one of the most nimble and powerful attack platforms. The Black Market Boom Pack will contain the following: • Quad Rocket Launcher: half shotgun, half rocket launcher, all carnage • Cluster Bomb Launcher: the natural successor to the grenade launcher • Air Propulsion Gun: a highly experimental jet-powered blast weapon, powerful enough to send vehicles and soldiers skywards. Both DLC packs will go for $1.99 on the PlayStation Network and 160 Microsoft Points on Xbox Live. Gaming News Provided by EpicBattleAxe.com |
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7
on: April 19, 2010, 01:37:12 am
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| Started by FanGaming - Last post by steve7680768 | ||
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That's very good that you are making amendments time by time...
By doing this you can grab the concentrations of your players... Keep it up |
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8
on: April 19, 2010, 01:27:48 am
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| Started by cyblog - Last post by steve7680768 | ||
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Thank you for sharing this with us....
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9
on: April 13, 2010, 10:33:30 pm
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| Started by cyblog - Last post by cyblog | ||
![]() For those of you that have been anxiously awaiting this feature for your Nintendo console, Netflix has finally made it to the Wii! The disc that is required to use the service on the Wii has already begun shipping as of the writing of this article. Setting up the service on the system is quite simple and Joystiq was kind enough to provide you with a walkthrough of the set-up process as well as some of the features of the service on the Wii. It is very similar to how the service works on the other consoles although, for obvious reasons, there is no HD streaming. The Netflix membership required to take advantage of on-demand viewing on your Wii is only $8.99/month and it is well worth it (it also allows you to watch on any computer you want) in my humble opinion. If you didn’t reserve a disc already, you can request one from Netflix here. Once you have received it you can return to the same link to activate it. We have used it for months through our Xbox and absolutely love it, so be sure and check this out! Gaming News Provided by EpicBattleAxe.com |
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10
on: April 12, 2010, 08:59:18 pm
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| Started by cyblog - Last post by cyblog | ||
![]() In case you haven’t heard, it has been announced that the rather popular Modern Warfare 2 ‘Stimulus Package’ DLC will be coming out for PC and PlayStation 3 on May 4th. The Stimulus Package contains five new multiplayer maps (two of which are remade from the original Modern Warfare) and will cost $15. The package was released on Xbox Live on March 30th along with a lot of industry consternation at its fifteen dollar price-tag. The DLC has sold 2.5 million copies on the Xbox, grossing Activision a cool 37.5 million dollars for this one piece of DLC – and on Xbox alone. Gaming News Provided by EpicBattleAxe.com |
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